The Alchemy and Science of Machine Learning for Games




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In this 2019 GDC talk, Ubisoft Montreal’s Yves Jacquier explains Ubisoft’s strategy for incorporating modern AI and Machine Learning in games like Assassin’s Creed Odyssey, Rainbow Six: Siege, and beyond.

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Comment List

  • GDC
    December 6, 2020

    Is Machine Learning AI/Tech available for the common man to use when creating a game in Unreal or Unity?

  • GDC
    December 6, 2020

    The AI already has a better accent then him

  • GDC
    December 6, 2020

    This video contains some awesome knowledge about stuff that actually matter.
    Get your heads out of your asses and listen up, people.

  • GDC
    December 6, 2020

    This is the future of game development and gaming as a whole, this A.I revolution would surely reducing budgets..

  • GDC
    December 6, 2020

    oh god, this french accent is unbearable

  • GDC
    December 6, 2020

    I liked the black Brazil flag in the background

  • GDC
    December 6, 2020

    thanks. ai is absolutely the only thing i want to hear about, where games are concerned

  • GDC
    December 6, 2020

    Thank you GDC again for uploading this kind of videos and thank you too Yves Jacquier for this talk!

  • GDC
    December 6, 2020

    24:04 I love how AI researchers decided that conveniently their job was the hardest to replace and this wouldn't happen until everyone currently working in the field is dead.

  • GDC
    December 6, 2020

    Hey, maybe Ubisoft can use the technology they’ve apparently been using this whole time to handicap certain players in the name of “fair and balance”

  • GDC
    December 6, 2020

    @26:52 A Kadmik research… Con Vee more emotion.
    tfw: you ask your AI to make english sentences with french words

  • GDC
    December 6, 2020

    Once this works in games, it also will work in real life. As the AI Joshua said in the movie WARGAMES, "What is the difference?" There is none…

  • GDC
    December 6, 2020

    That is terrible! they couldnt use minority children to play the parts? they had to use white children?

  • GDC
    December 6, 2020

    2, 4, 6, 8! Where does that 12 come from?

  • GDC
    December 6, 2020

    He did show a really scary fact that Ubisoft may become an AI empire in the future.

  • GDC
    December 6, 2020

    This is why Ubisoft gameworlds feel so … dead. Because they overuse AI without human touch

  • GDC
    December 6, 2020

    Hopefully this technology is used to make bigger and better games by increasing a developers capacity to produce more work with less tedium instead costing many game devs their jobs as they are replaced by AI systems.

  • GDC
    December 6, 2020

    This is a field I would absolutely love to be a master of. Ai fascinate me. And Procedural Animation tickles all my fancies.

  • GDC
    December 6, 2020

    "Assassin's Creed is recognized by the quality of it's open worlds…"
    Me, looking at ass-long lost of bugs
    -Yeeeaaah…

  • GDC
    December 6, 2020

    Was waiting for "Dear fellow scholars, this is Two Minute Papers with Károly Zsolnai-Fehér"

  • GDC
    December 6, 2020

    I am doing my masters on computer science, specifically focused on deep learning. This guy is impressively knowledgeable about the field. Most of the time when i see someone talk about AI they are generally overrestimating or underrestimating what AI can do without even knowing what it actually is, but this guy isnt one of them.

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